Punch Walls to Escape

Guide

Punch Walls To Escape Gamepasses

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Twenty-two pass entries sit in the Punch Walls To Escape Store, and none of them explains what the others do. This page groups them by what they change, puts the official wording next to the in-game unlock that costs gems instead, and flags the two listings that are upgrade entries rather than purchases.

Four kinds of pass, not twenty-two choices

The Store lists 22 pass entries for this game and 18 can be bought (checked 14 Nov 2026). Read as four groups, the choice gets short.

  • Tools that start every run. Sledgehammer Forever, TNT Forever, Vacuum Forever, Fists of Justice Forever.
  • Tools that only start in one chapter. Pickaxe, Ball & Chain, Jackhammer and Hose Vac say Prison; Shock Fists, Abductor and Dissector say Orbit.
  • Permanent economy unlocks. Infinite Bag, Drill-Bot, Second Class Slot, VIP, Speed, Big Party, All Tools Forever.
  • Upgrade entries. Two Keep Forever listings that only a player who already owns the one-run version can open.

Our check could not load the Store tab, so nothing on this page prints a Robux price. Instead every group is paired with the in-game unlock that costs gems, which is the comparison you can check in your own lobby today.

Eleven passes put a tool in your hands at spawn

All eleven use the phrase start every run, and the difference between them is which runs count.

Pass Runs it covers What it gives you at spawn
Sledgehammer Forever Every run The Sledgehammer
TNT Forever Every run TNT
Vacuum Forever Every run The Vacuum
Fists of Justice Forever Every run Fists of Justice
Pickaxe Forever Prison only The Pickaxe, which cracks reinforced walls
Ball & Chain Forever Prison only The Ball & Chain
Jackhammer Forever Prison only The Jackhammer
Hose Vac Forever Prison only The Hose Vac
Shock Fists Forever Orbit only Shock Fists: palm waves that break the wall
Abductor Forever Orbit only The Abductor: tear chunks out of the wall and hurl them
Dissector Forever Orbit only The Dissector: burn whole sheets out of the wall

Prison means Chapter 2, Ironhold, and Orbit means Chapter 3, Hive Ship 07. The completion badges show how far players get: 534,168 hold Lab Rat No More, 150,726 hold Ironhold Breakout and 29,791 hold Home Sweet Earth (checked 14 Nov 2026). An Orbit pass does nothing for the 383,442 players who finished the lab and never finished Ironhold.

Careful. A pass does not unlock the chapter. It only hands you the tool once the run is already allowed there.

All Tools Forever overlaps those eleven

Its wording is the broadest in the Store: Unlock ALL tools FOREVER. Every tool is yours in every run and every server. No more buying them again (checked 14 Nov 2026).

That sentence covers the same ground as the eleven single-tool passes. What it does not say, and what we could not read in the Store, is whether ALL includes the seven chapter tools, whether it includes Fists of Justice, and whether it covers tools added in later updates. If it does, it replaces the eleven rows above instead of sitting next to them.

So read the Store text before buying a single-tool pass and this one together. That pair is the one combination where the same unlock can be paid for twice.

Three unlocks also exist for gems

Gems are the second currency, and three of these passes are not the only way in.

Unlock Robux entry Route without Robux What differs
Second class slot Second Class Slot 75 gems in the class panel (checked 13 Nov 2026) Both are described as permanent; the pass adds that you pick which slot to roll
Unlimited bag Infinite Bag - Forever 49 gems for INFINITE BAG in the lobby (checked 13 Nov 2026) The lobby bag reads as one run; the pass says every run
Fists of Justice Fists of Justice Forever Select HARD at enrollment; the weapon card reads UNLOCKS ON HARD Hard walls are tougher and the floors longer; the pass skips that condition

The pattern is the same three times: the gem or hazard route costs time, the pass costs Robux. Which is cheaper depends on the price we could not read, so treat the gem price as the anchor and the Robux price as the unknown. The vaults and gems page lists where gems come from and what the PERMA SHOP charges for each stat.

The two entries that are not a purchase

Infinite Bag – Keep Forever opens with Already have the Infinite Bag for this run? Pay just the difference and keep it FOREVER. Drill-Bot – Keep Forever opens the same way and only then explains the bot: it hunts down floating blocks first, smashes walls for you and gets stronger as you upgrade.

Neither is on sale when checked 14 Nov 2026. Both exist to sell the difference to a player who already bought the one-run version, which is why the Store can show two entries with almost the same name.

The Drill-Bot pair is also the only place the bot's behaviour is written down. The buyable Drill-Bot Forever describes itself as A helping hand for your runs and stops there.

Passes that change a run instead of a tool

Four entries change how the run behaves rather than what you hold.

  • Speed: hold Shift to run 1.5x faster. On phones you tap the run button, on controllers you push the stick all the way.
  • Big Party: host 5 and 6 player games in Chapter 1 and Chapter 2, and only the host needs the pass. The enrollment clipboard offers 1 to 4 players by default, so this is the only way past four.
  • Drill-Bot Forever: the bot described above, sold on its own.
  • VIP - FOREVER: 2X GEMS on every run, your whole crew gets the same bonus while playing with you, plus a rainbow name in the lobby. The description caps it: the max bonus is 2X and VIPs do not stack.

Big Party stops at Chapter 2. If your group is already in Orbit, the pass does not add players there. VIP pays gems only, never cash, so it does not speed up tool upgrades bought with grinder money.

Two listings you cannot buy today

Galaxy Set is not for sale and was last updated 5 November 2026. Its text reads Limited time! Unlock all 8 Galaxy skins forever: Fists, Sledgehammer, TNT, Vacuum, Pickaxe, Ball & Chain, Jackhammer and Hose Vac. Skins land in Cosmetics, so it changes nothing you can measure in a run.

Lucky Fists is not for sale either. Its whole description is Permanent 2x chance of rare punches (1 in 1,000 up to 1 in 1,000,000). We have not read which punches count as rare, so we cannot say what the doubling applies to.

Both may return; neither listing carries a date for it.

Questions

Frequently Asked Questions

How many gamepasses does Punch Walls To Escape have?

22 pass entries were listed on 14 November 2026, and 18 of them were on sale. The other four are two Keep Forever upgrade entries, the limited Galaxy Set and Lucky Fists.

Do the Prison passes work in Chapter 3?

No. Pickaxe, Ball & Chain, Jackhammer and Hose Vac say Start every Prison run, which is Chapter 2 Ironhold. Orbit has its own three: Shock Fists, Abductor and Dissector.

Can I get the second class slot without Robux?

Yes. The class panel sells slot 2 for 75 gems. The Second Class Slot pass is the Robux route to the same slot, and both are described as permanent.

Does VIP stack with another VIP?

No. The description says the max bonus is 2X and VIPs do not stack. Anyone in your crew still gets the 2X gem bonus while playing with you.

Why are there two Infinite Bag passes?

One is the forever version and one sells the difference to a player who already owns the bag for a single run. The difference entry was not on sale on 14 November 2026.

Sources and checked dates