One sale, measured
A recorded run produced a clear on-screen notice: Sold 1,112 rubble for $42.56 (checked 13 Nov 2026). That yields an observed rate of roughly $0.038 per rubble piece.
Applying that rate shows how single trips scale:
| Rubble sold | Observed payout | Source / Condition |
|---|---|---|
| 150 units | ~$5.75 | Starter pack at $0.038 rate |
| 500 units | ~$19.00 | Expanded pack at $0.038 rate |
| 1,112 units | $42.56 | Recorded sale (checked 13 Nov 2026) |
Treat $0.038 as an observed baseline rather than a fixed rate. Upgrades, perks, and block types alter final payouts.
Why your bag keeps filling up
Every run follows a four-stage loop: punch walls, collect rubble, carry haul to the grinder, and buy tools and upgrades.
Your starter pack holds 150 units of rubble (checked 13 Nov 2026). Reaching 150/150 triggers a BAG FULL alert.
- Punch wall voxels until pieces drop.
- Sweep over rubble until your bag is full.
- Walk directly to the yellow-and-black SELL station to cash out.
- Open UPGRADES to invest earnings.
Careful. BAG FULL is a collection stop signal, not a run failure. Loose rubble on the floor while full will not enter your pack. Breaking walls with a full inventory wastes material. Return to the SELL depot immediately when your counter maxes out.
The three things that change the rate
Three game systems alter your conversion rate (checked 13 Nov 2026):
- PERMA SHOP GREED: A permanent upgrade bought with gems. Each rank gives +8% sell value up to a 0/5 cap; rank 1 costs 30 gems (checked 13 Nov 2026).
- LOOT GOBLIN class: Equipping LOOT GOBLIN from all 11 classes grants +20% grinder payouts and adds a 10% chance that a sale pays double (checked 13 Nov 2026).
- Unrecorded block values: The game UI lacks a per-block price table. Mined stone and alien fragments carry varying values, making $0.038 a mixed average. The Vacuum also adds tank capacity.
At run end, the ESCAPED? summary card reports your totals (checked 13 Nov 2026):
| Summary field | Recorded sample | What it measures |
|---|---|---|
| SMASHED | 62,206 | Total rubble demolished |
| EARNED | $1,431.25 | Gross cash from grinder |
| GEMS | 7 | Permanent gems harvested |
| VAULTS | 0 | Smashed vault containers |
Refer to vaults and gems to track gem income from rare blocks and vaults.
Where the cash should go next
Reinvest grinder cash based on where your run slows down:
- Travel bottleneck: If walking to SELL takes half the run, upgrade COLLECT BAG and COLLECT SPEED. Expanding past 150 units cuts return trips in half.
- Wall bottleneck: If breaking walls takes several hits per block, upgrade POWER to raise block damage per punch.
Check your screen before buying. Costs shift across saves and floors. FISTS POWER cost $0.15 to $0.30 in one run, $0.80 in another, and rose to $3.50 on higher floors (checked 13 Nov 2026). SLEDGEHAMMER showed POWER $50, WIDTH $40 and MASTERY $60. Never call an upgrade cheapest or best value; verify live prices on screen.